![Blender ] Head apart from the body? best practice for animation ? or just for render purpose ? — polycount Blender ] Head apart from the body? best practice for animation ? or just for render purpose ? — polycount](https://us.v-cdn.net/5021068/uploads/editor/2g/ynn99vcpoda1.png)
Blender ] Head apart from the body? best practice for animation ? or just for render purpose ? — polycount
![Edge made by joining 2 vertices with "J" doesn't behave like edge: won't bevel, doesn't split face. How do I fix this? : r/blenderhelp Edge made by joining 2 vertices with "J" doesn't behave like edge: won't bevel, doesn't split face. How do I fix this? : r/blenderhelp](https://preview.redd.it/x56wu8rqv8p71.png?width=640&crop=smart&auto=webp&s=e8068d987e15d8afb6b9dd502996ec7ecef40cde)
Edge made by joining 2 vertices with "J" doesn't behave like edge: won't bevel, doesn't split face. How do I fix this? : r/blenderhelp
![modeling - Is there a way to split a face in cubes (but remaining as one mesh) ? (explode modifier ?) - Blender Stack Exchange modeling - Is there a way to split a face in cubes (but remaining as one mesh) ? (explode modifier ?) - Blender Stack Exchange](https://i.stack.imgur.com/KrmVV.png)
modeling - Is there a way to split a face in cubes (but remaining as one mesh) ? (explode modifier ?) - Blender Stack Exchange
![Broken Head, 3d Illustration. the Split Face of a Person Stock Vector - Illustration of body, pain: 98551158 Broken Head, 3d Illustration. the Split Face of a Person Stock Vector - Illustration of body, pain: 98551158](https://thumbs.dreamstime.com/z/broken-head-d-illustration-split-face-person-eps-98551158.jpg)